Welcome to Unknown Horizons
Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.
We hope you enjoy your stay at our page and learn more about the interesting world of Unknown Horizons.
Time for a new release: Unknown Horizons 2013.3 has been tagged and packaged!
New features in this release:
- New disaster: the plague aka "the black death"
- The doctor is back and is now needed to cure the black death
- Medical herbs can now be produced for the doctor
- Hotkeys can now be set in the settings
- Many user-interface improvements
- Fixed some bad bugs causing the game to crash completely
- Lots of small improvements
Our changelog contains more details about crashes and other bugs that we fixed.
All in all, the combination of Unknown Horizons 2013.3 and FIFE 0.3.5 is intended to provide a far more stable gaming experience. If you do spot a bug or notice odd behavior however, please let us know at http://bugs.unknown-horizons.org.
Interested in helping with the development of Unknown Horizons? Great, we are looking for help in all areas. Everyone can help! Check out our Get Involved page and get in touch with the team, we are awaiting you.
Call for translations
We need you!
We need YOU!
Animation and color overlays
Time for a short preview of some under-construction features developed with a not yet released version of our engine: FIFE added support for two techniques that allow changing how graphics are displayed dynamically, and we're testing both in Unknown Horizons.
This one means we are able to use your player colors more prominently in-game, for instance with military units or important buildings of your settlement. Color overlays work like this: Base image + image defining colored areas + color (red) =
Displaying animations on top of other graphics! Our current test case is adding "resource" graphics to production buildings depending on their inventory. Imagine this render of our lumberjack in tier Pioneers, but the amount of logs (on the left) and the amount of boards change visibly over time in-game.
Daniel rendered lots of test images for the lumberjack which means that despite still being in early alpha stages, there are some cool results to show already:
As for when to expect these features to be ready: not very soon. We recently committed to not depend on FIFE releases that heavily anymore, and we cannot ship it while running on their current 0.3.x branch. Hope you are excited about the new possibilities nonetheless - I certainly am!
Your Unknown Horizons Team
as you probably already noticed, lots of things have happened regarding the hosting and administration of the different services we use. Luckily we had some time left to tweak some old code and create some exciting new features, improving the game experience.
ThePawnBreak spent his spare time creating a settings widget to dynamically set up your favorite hotkeys and actions. It is now possible to set up to 2 different hotkeys for a provided action, like taking screenshots. Manual editing of your settings file is not necessary anymore, which makes the process very comfortable.
He also successfully tackled several problems with our scenario GUI and fixed a few other annoyances on the way. In particular, you now can confirm many menus using your Enter key where previously clicking on an OK button was required. Thanks for your great work again!
As you probably noticed in the past the messages of the loading screen were static strings and English only. ChrisOelmueller spent some time to make them human-readable and translatable.
For our packagers out there: Unknown Horizons now uses
/usr/bin/env python2 as default hashbang. If your distribution or platform does not provide this, you may want to overwrite that change in your packages.
More details: PEP 394
To provide a longer and more exciting game experience we started to add a new disaster called Black Death. It's the plague, a deadly infectious disease - but the infection can be cured, with herbs, by our doctor. Ships of the Free Trader and AI players avoid infected settlements to stop spreading the disease. The infection from settlements via ships or units in general is missing right now, but is a feature we will be implementing in the future. Some other tasks have to be finished before, like #2079.
We are also still working on our infrastructure. The next goal is nightly builds of the windows installer, maybe even one build per commit. More details will be shared in a followup blog post.
All the best,
The Unknown Horizons Team
Next page: The idea of Unknown Horizons