Welcome to Unknown Horizons
Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.
We hope you enjoy your stay at this page and learn more about the interesting world of Unknown Horizons
News
Unknown Horizons is now nearing it's next snapshot release 2009.1. As part of the new stuff we just merged the reworked UI into our trunk development tree.
With this merge comes quite a load of changed and new strings ready for translation. Preparations to integrate these translations are now finished and the strings are not expected to change (much) before the release so we need you to update our existing translations or add your native tongue we don't support yet.
For coordination it would be great if you could tell us when you are working on a translation using either our Forum or alternatively visiting us on IRC.
If you are interested in helping to make the new Unknown Horizons snapshot available in your language it's time to check out the Translator's Guide and coordinate the translations.
While most graphical focus was on finishing the new GUI, we would like to thank the Widelands Project for their great animal graphics which are really good-looking and a great step in the direction of a truly free game.
If you are interested to see Unknown Horizons appear in any of the great Linux distributions out there however, we still need your help! The graphics of our inhabitants as well as most of our sound samples are not free (as in free software or free speech, they are free as in royalty free).
So if you are not a great blender artist and don't want to provide a language, is there nothing you can do? Well obviously as a free software project, we are still searching for motivated people. There are lots of topics you can help.
The most fun way to help is playing the game and providing feedback as well as reporting all the bugs you stumble upon. We need guys to help writing the documentation, writing code, creating graphics, sounds.
Regards
Christoph
After our weekly meeting today, the most important News for our users first: We are planing to get a new release out of the door so you can see all the shiny new features we have implemented since the 2009.0 Milestone Release (that is, if you are not running our automated Snapshots).
The current plan is to get it out in late June / early July so there is some time left right now and a lot to do.
One of the big new features you'll find in 2009.1 will be the new user interface designed for a better look and improved usability. This feature is even nearly ready right now, thanks to kaschte for his work there! But there's a lot of other interesting stuff as well so watch out for nice surprises.
As this will be the first Milestone Release with working translations we are still hoping to get as many different languages supported as possible. So if your native tongue is not yet available for Unknown Horizons (check this at our Translator's Guide) please consider contributing, it's plain simple.
So long (and thanks for all the fish!)
Christoph
welcome to another Unknown Horizons status update!
What's new?
* A ton of minor bugfixes.
* The boatbuilder code is working, we are now working on the gui interface.
* A language chooser has been added to the settings.
* Currently supported languages: English, German, Norwegian.
Snapshots
Christoph put together a system to provide automatic snapshots every four days, you can get them here. Please note: These are only Unknown Horizons code snapshots and do not include a fife build. Thus to use the snapshots you will need to have a local fife installation. If you are on a debian based system you can use christoph's packages, otherwise you can build it yourself by following these instructions.
User Interface
The main user interface is currently beeing reworked for better graphics and usability. Expect to see some news on that in the next weeks.
Https secure login for trac
Our trac site now supports login via https using a CA signed certificate. Note that your browser might warn you about the certificate, this is normal and can be safely ignored. To use https use this link: Secure TRAC
That was it for todays news update, stay tuned for more!
So long,
Nihathrael
Next page: The idea of Unknown Horizons



