Welcome to Unknown Horizons

Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.

We hope you enjoy your stay at our page and learn more about the interesting world of Unknown Horizons.

Happy new year 2016
Posted at: Jan 2, 2016 by stubb
Categorized under: »Coding »Project Coordination »Main Development

Hi everyone,
we'd like to wish you all a happy new year 2016 and hope that you had some nice holidays!

Some of you may have noticed already, that there are some new features ahead and shiny graphics produced. Linuxdonald joined the team & project management. He is currently working on the unit production. A small preview of the new graphics is visible below. These are some renderings of the new citizen mainsquare and warehouse made by janeex.

The new citizen mainsquare

The new citizen warehouse


We also managed the transition from PhpBB2 to 3. So the forums are up again and providing login via Github credentials. If you have already an account for the forum and login via Github OAuth your existing account will be merged based on your e-mail address. Only the old theme has to be ported. Help is appreciated here, like everywhere else within the Unknown Horizons project. Feel free to contact us to get involved!

All the best,
Your Unknown Horizons Team

Unknown Horizons Release 2014.1
Posted at: Dec 31, 2014 by stubb
Categorized under: »Releases »Main Development

Hey everyone!

Time for a new release: Unknown Horizons 2014.1 has been tagged and packaged!

New features in this release:

  • Only expand settlement range for certain buildings
  • Color overlays (if running with FIFE 0.3.6 or newer)
  • Armory producing weapons
  • Button to fill lumberjack range with trees
  • Fixed some bad bugs causing the game to crash completely
  • Lots of other improvements

Our changelog contains more details about new features, improvements and fixed bugs & crashes.

Ships are identified by players color now!
Ships are identified by players color now!

All in all, the new release Unknown Horizons 2014.1 provides a more stable gaming experience with new content and a bit of eye candy added as well.
As some of you may have noticed already, there are several big changes happening around our engine FIFE right now. As a result of this, some new features (like the color overlays spotlighted above) are only available after a new engine release, or if you're running a development snapshot. There is more work ahead to fully adopt our code to more of those changes, like replacing the currently used guichan library with its FIFE-maintained improved fork fifechan. Look forward to advanced text styling, many new cool widgets (e.g. for in-game statistics) and full UTF-8 support!


Enough with the paperwork - Get Unknown Horizons 2014.1, have fun and let us know what you think!
If you spot a bug or notice odd behavior with the new release, please let us know at our bug tracker http://bugs.unknown-horizons.org.

Get Involved

Interested in helping with the development of Unknown Horizons? Great, we are looking for help in all areas and could use every available hand. Everyone can help, especially you! Check out our Get Involved page and get in touch!

Your Unknown Horizons Team

Funky segmentation faults!
Posted at: Aug 8, 2014 by stubb
Categorized under: »Main Development
Hey everyone,
just a quick sign of life: Yes we are still here. Everything is moving slowly, but we are still alive.
The following update is interesting only for very tech savy users that compile FIFE and Unknown Horizons themselves and do not use our prebuild packages.

Maybe some of you noticed a lot of fun segmentation faults running Unknown Horizons from GIT together with the latest revision of the FIFE Engine recently. Helios2k was able to figure out that it is a problem with rebuilding FIFE.

You need to clean up everything and rebuild FIFE afterwards. So pull the recent changes and run scons -c distclean.

If thats doesn't help. Feel free to contact us.

Stay tuned for more updates!

All the best,
Your Unknown Horizons Team

Eye Candy!
Posted at: Mar 13, 2014 by UnknownScribe
Categorized under: »Main Development
Hello again!


Building Bliss

This month Kilian implemented the code for a new building in the Settler's tier, the weaponsmith, allowing the player to manufacture swords from iron and charcoal! This building will eventually become the prerequisite to arm your troops for battle. UnknownScribe created the neat new graphics for this building.

check out the new graphics for the weaponsmith building!

UnknownScribe also added some wear and tear to the warehouse and barracks of the same tier as they seemed a bit too shiny for our liking!

check out the revised graphics for the warehouse and barracks building!

Translations Elation

We hit the 50% completion mark for translations this month. A big thank you to everyone who has contributed to our translation progress. We still have a way to go until completion. So keep up the great work! Go to weblate translations now!

Settlement-range Excitement

Nihathrael was working on ChrisOelmueller's settlement-range code to make construction and destruction of the warehouse, storage tent and lookout tower work intuitively. They should now increase the range of the player's settlement when constructed, and decrease it again after destruction.

Stay tuned for more updates!

All the best,
Your Unknown Horizons Team

Back on Track!
Posted at: Feb 19, 2014 by Nihathrael
Categorized under: »Project Coordination »Main Development
Hey everyone,

we are back with some news on the Unknown Horizons development. Development has slowed down a bit in the previous weeks, which is the reason for the quiet time.

Weekly Dev-Day

To get development speed going again, we have decided to have weekly development days every wednesday. This day is meant to bring everyone together and work on the project for a few hours as a team.

Our first goal was getting all of our automated tests to pass again, which we achieved today. Next we will be ironing out bugs and crashes and then start implementing new features.

If you are interested in taking part in the development feel free to join us at 20:00 UTC+1 in #unknown-horizons on freenode. Everyone is welcome and there are interesting tasks for every kind of interest.

Nature is now transparent around deletion cursor
The nature around the deletion cursor now transparent. Thanks to Zappaman for this feature!


Check out all the awesome contributions we received on Github in the past days and weeks:

  • #1966 Transparent nature buildings around destroy tool (Zappaman)
  • #2136 No more color confusion between SP and MP menu (pinkfloyda)
  • #2153 Confirmation dialog for pressing Del with unit/building selected (Zappaman)
  • #2225 Clear default text for player name and game name (RSouthee)
  • #2229 Add the ability to set a default build menu style (Zappaman)
  • #834-FIFE Make FIFE compile on MacOS 10.9 and also older versions

Thanks a lot to all contributers, your work is very appreciated!

Want to make Unknown Horizons the game you always wanted it to be? Check out our Get Involved page and get started! There is something exciting to be done for everyone.

Stay tuned for more updates next week!

All the best,
Your Unknown Horizons Team

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